Discover all the amazing things you can do with Arduino
Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first projectFeatures a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much moreProvides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages
"Arduino Projects For Dummies" is your guide to turning everyday electronics and plain old projects into incredible innovations.Get Connected To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies
Arduino Projects to Save the World shows that it takes little more than a few tools, a few wires and sensors, an Arduino board, and a bit of gumption to build devices that lower energy bills, help you grow our own food, monitor pollution in the air and in the ground, even warn you about earth tremors. Arduino Projects to Save the World introduces the types of sensors needed to collect environmental datafrom temperature sensors to motion sensors. You'll see projects that deal with energy sourcesfrom building your own power strip to running your Arduino board on solar panels so you can actually proceed to build systems that help, for example, to lower your energy bills. Once you have some data, it's time to put it to good use by publishing it online as you collect it; this book shows you how. The core of this book deals with the Arduino projects themselves: Account for heat loss using a heat loss temperature sensor array that sends probes into every corner of your house for maximum measurement. Monitor local seismic activity with your own seismic monitor. Keep your Arduino devices alive in the field with a solar powered device that uses a smart, power-saving design. Monitor your data and devices with a wireless radio device; place your sensors where you like without worrying about wires. Keep an eye on your power consumption with a sophisticated power monitor that records its data wherever you like.
Arduino Projects to Save the World teaches the aspiring green systems expert to build environmentally-sound, home-based Arduino devices. Saving the world, one Arduino at a time. Please note: the print version of this title is black & white; the eBook is full color. What you'll learn Help the environment by using Arduino Install and use environmental sensors Use low-energy or solar energy sources for your Arduino board to avoid loading conventional energy grids Build an Arduino-based seismic monitor to protect your home Measure energy flows inside your home using temperature sensor arrays Pull together your environmental data in an energy consumption monitor Who this book is for
Programmers excited by Arduino Arduino users looking for green projects Embedded systems engineers interested in Arduino Table of Contents Saving the World: One Sensor at a Time Spider Temps: A Temperature Measurement Tool with Six Legs Jungle Power: Keeping an Arduino Alive on Solar, Batteries, and Super Capacitors Tele-sensation: Wireless Communication for Long-Distance Measurement Contributing to the Hive Mind: Submitting Your Data to Pachube The Mass Effect: Measuring Earthquakes with This Seismometer Staying Current: Keeping track of your power usage
The quick, easy way to leap into the fascinating world of physical computing
This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you."?"
"? Learn by doing ? start building circuits and programming your Arduino with a few easy to follow examples - right away "
"? Easy does it ? work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own"
"? Solder on ? Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time"
"? Kitted out ? discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter "
"? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level."
"? Get social ? teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world"
It's hardware, it's software, it's fun Start building the next cool gizmo with Arduino and "Arduino For Dummies."
Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You'll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.
You don't need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away--whether you're an artist, designer, hobbyist, student, or engineer.Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Interact with devices that use remote controls, including TVs and appliances Learn techniques for handling time delays and time measurement Apply advanced coding and memory handling techniques
You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned: Electronics basics How to prototype successfully Arduino programming How to design and build your own wearable Arduino creations
Along the way you'll create fun and inspiring wearables, such as: An LED bracelet: learn the basics of wearable electronics A synthesizer tie: accept user input and create output in response A solar-powered glow in the dark bag: create self-sufficient wearables A shape memory flower: store state and manipulate your wearables An EL wire dress: add designer touches to your wearables A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables
Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination. What you'll learn The essence of wearable computing The basics of electronics The relationship between basic electronics and smart materials Programming for the Arduino/LilyPad Circuit building and construction in a wearable context Advanced methods for wearable prototyping Who this book is for
Electronics hobbyists, Arduino enthusiasts, and fabric artists who want to add something extra to their designs. Even if you've never worked with Arduino before, this book is still for you. Table of Contents 1.Introduction2.Software3.Hardware4.Smart materials5.LEDbracelet6.Solar powered glow in the dark bag7.Synthesizer tie8.Zipper bag alarm9.Beat box hoodie10.Sunshine umbrella11.Beat dress12.Shape memory flower13.EL wire dress14.Making hardware tiny
"Arduino in Action" is a hands-on guide to prototyping and building electronics using the Arduino platform. Suitable for both beginners and advanced users, this easy-to-follow book begins with the basics and then systematically guides you through projects ranging from your first blinking LED through connecting Arduino to devices like game controllers or your iPhone.
About the Technology
Arduino is an open source do-it-yourself electronics platform that supports a mind-boggling collection of sensors and actuators you can use to build anything you can imagine. Even if you've never attempted a hardware project, this easy-to-follow book will guide you from your first blinking LED through connecting Arduino to your iPhone.
About this Book
"Arduino in Action" is a hands-on guide to prototyping and building DIY electronics. You'll start with the basics--unpacking your board and using a simple program to make something happen. Then, you'l attempt progressively more complex projects as you connect Arduino to motors, LCD displays, Wi-Fi, GPS, and Bluetooth. You'll explore input/output sensors, including ultrasound, infrared, and light, and then use them for tasks like robotic obstacle avoidance.
Arduino programs look a lot like C or C++, so some programming skill is helpful.
What's InsideGetting started with Arduino--no experience required Writing programs for ArduinoSensing and responding to eventsRobots, flying vehicles, Twitter machines, LCD displays, and more
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the Authors
Martin Evans is a professional developer, a lifelong electronics enthusiast, and the creator of an Arduino-based underwater ROV. Joshua Noble is an author and creative technologist who works with smart spaces. Jordan Hochenbaum uses Arduino to explore musical expression and creative interaction.
Table of ContentsPart 1 Getting startedChapter 1 Hello ArduinoChapter 2 Digital input and outputChapter 3 Simple projects: input and outputPart 2 Putting Arduino to workChapter 4 Extending ArduinoChapter 5 Arduino in motionChapter 6 Object detectionChapter 7 LCD displaysChapter 8 CommunicationsChapter 9 Game onChapter 10 Integrating the Arduino with iOSChapter 11 Making wearablesChapter 12 Adding shieldsChapter 13 Software integration
This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.
Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects
In Practical AVR Microcontrollers, you'll learn how to use the AVR microcontroller to make your own nifty projects and gadgets. You'll start off with the basics in part one: setting up your development environment and learning how the "naked" AVR differs from the Arduino. Then you'll gain experience by building a few simple gizmos and learning how everything can be interconnected.In part two, we really get into the goodies: projects Each project will show you exactly what software and hardware you need, and will provide enough detail that you can adapt it to your own needs and parts availability. Some of the projects you'll make: An illuminated secret panel A hallway lighting system with a waterfall effect A crazy lightshow Visual effects gizmos like a Moire wheel and shadow puppets
In addition, you'll design and implement some home automation projects, includingworking with wired and wireless setups. Along the way, you'll design a useable home automation protocol andlook at a variety of hardware setups.
Whether you're new to electronics, or you just want to see what you can do with an AVR outside of an Arduino, PracticalAVRMicrocontrollers is the book for you. What you'll learn How programming the AVR is different from programming an Arduino How to use the Arduino IDE to program the AVR, and when to use AVR Studio How to network your AVR devices and use them in home automation How to add intelligence to your AVR devices How to make games with AVR Who this book is for
Beginning electronics enthusiasts as well as Arduino fans who want to go beyond the Arduino with the AVR microcontroller. Table of Contents
Part 1: The Basics
1. A Brief History of Microcontrollers
2. Building our AVR Test Bed
3. Arduino and the Naked AVR
4. Moving On
5. Smarten Up
6. Conversing Digitally
Part 2: The Projects
7. Introduction to the projects section
8. Good Evening, Mr. Bond Your Secret Panel
9. Here Kitty, Kitty: Rainbow Beams to Drive Your Pets Crazy
10. WordDune: How Much Do You Really See?
11. A Waterfall of Lights: The Passageway Lighting System
12. Moving to Mesmerize: Small Projects with Nifty Effects
13. Home Automation: Small Projects using CAN Bus Controller Area Networks
Appendix A: Common Components Appendix B: Digital Electronics Basics Appendix C: Breadboards
Appendix D: Serial Communications Basics